The basic idea behind my design is to "shrink" the city as much as possible by using sets that don't require roads while connecting as many buildings per road as possible in its center. Check out my city design to possibly get a few ideas. ![]() That layout guide is alright but misses many advanced tricks. I think this brings my road efficiency down a bit because they don't count as being connected but it saves me a lot of space! As such, I use two military buildings (sentinels) that I destroy whenever needed.Īnother thing I do is keep GB that I don't need connected all the time stashed away in a corner or in the center of my city (SV / ToR / CF). Admittedly, I would probably have higher combat stats (but lower road efficiency) if I got rid of some Roads to Victory but I like the extra goods, for now.Īlso, I find that keeping a dedicated area to spam blacksmiths for quest events is essential and spares me a lot of headaches and time wasted. ![]() I'm at 121.24% efficiency with attack stats at 2'179/1'275, along with a daily FP production of about 1k (SAM era). And a pretty city (yes, I kept the checkmate square and rotunda because I like them). It's possible to have both high road efficiency and high stats.
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